Archive for January, 2008

Non conforming clubs

Monday, January 28th, 2008

Would you use a non conforming club??? I have 4 drivers that I use. A ping G5 (conforming) a Nike Sumo2 Sasquatch (Conforming), a Krank Red Hot Chili Pepper (Conforming infomercial special), and a Cleveland Hi Bore XL (Non Conforming). Can anyone guess which club I use the most? Wrong! it is not the Non Conforming or the infomercial special it is the Ping G5. Why? you ask. Well because that is the club I have had the longest and practiced with the most. Don’t get me wrong I will take the other drivers to the range or play a round with them but I always go back to my trusty G5. It is a little heavier than the other clubs and I use that one the most because Johnny Miller gave me some advice on light clubs. Johnny Miller said “the biggest load of crap the golf manufacturers have been feeding us is that we need light clubs, we need a good swing with a good heavy club.” My Ping G5 isn’t that heavy but it is a Normal weighted club for me…not too heavy, not too light. So what is moral of the story??? Get yourself a driver that you are comfortable with and if it is too light then put some lead on it. Oh, and don’t cheat either.

The top 5 most popular golf betting games.

Saturday, January 5th, 2008

The�top 5 most popular golf betting games.

1. “The snowman”

Played with poker chips-Decide the value of each chip, usually $1 or $5 per chip. Each time a golfer hits a shot that corresponds to a chip he/she is awarded the chip. Chip is kept until competitor hits similar shot and takes chip. Players with good chips after 9 holes or 18 are given the value of the chip by each player and the players with the bad chips must pay all players the value of the chip. Make sure you pick this up in our past deals section on dealadaygolf.com.

2. “Nassau”

The Nassau is three bets in one: low score on the front nine, low score on the back nine and low score over the full 18. Nassau is perhaps the most common betting game with a $5 front a $5 back and a $5 18.

3. “Wolf”

Wolf is one of the classic golf betting games for groups of four. It is a great equalizer for players of differing ability because it is played in teams and the teams change every hole. Players rotate as the “Wolf.” On each hole, the player designated as the Wolf has to choose whether to lone wolf or pick another for 2 vs 2. The wolf picks his/her partner after the drive of another to give the wolf team a small advantage. The team that wins the hole outright gets a point. Lone wolf after the drive is worth 3 points and Lone wolf in the blind is worth 6 points. Teams or the lone wolf must win the hole outright…there are NO carryovers. Give a value to points and pay up after the 18 holes.

4. “Bingo Bango Bongo”

Points game that can be played by any number of players, from two up. In Bingo Bango Bongo, three types of achievements are rewarded with a point. The first player in a group to get his ball on the green gets a point (bingo). The player in the group whose ball is closest to the pin once all balls are on the green gets a point (bango). And the player in the group who is first to hole out gets a point (bongo). Add up the points at the end of the game. Bingo Bango Bongo gives weaker players a chance to earn points because what matters is being first at something. For example, all members of the group tee off on a par-4. The player who hit the worst drive (farthest from the hole) plays first, and so has the first shot at winning the bingo point. Strict etiquette must be enforced. The player who is away always plays first.

5. “Acey Ducey”

Simple scoring game where the low score on a hole wins a predetermined amount from the other 3 players and the high score on the hole has to pay the other 3 players. Very simply the winner is getting paid twice from the highest scorer and the two middle scores pay the winner and get paid from the loser on the hole. This game can get very expensive so be sure you are playing with similar playing levels.

Bonus Game-”Crocadilio”

Game should be played when the same hazard is prominent on the course. For example if there is sand on every hole of the course this is the game to play. Start with a small amount and double it each time the hazard is hit. If a player hits into the sand on the first hole they he owes everyone $.10 if he was the last person to hit the sand for the whole round. The next person to hit the sand owes everyone $.20 and it doubles each time the hazard is hit. The only person that pays up is the last person that hit the hazard of choice. It can get very expensive because the value doubles each time the hazard is hit. It is fun on the last whole when everyone is aiming in the opposite direction of the hazard and would rather do poorly on the hole than get anywhere near the hazard.




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